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GLSL an Introduction
Submitted by Sutharshan Ram (@sutharsha) on Thursday, 27 October 2011
UI and Design
To give the participants an intro into GLSL and its capabilities.
This session will be started of with what Shading Language is and what can be done with it.We will then move on to how the vertex and fragment shaders are written, with some examples along with the code. This is basically a session to get people started into GLSL programming.
Some basic understanding about OpenGL is expected or interest towards game devlopment.
Have been working as mobile developer for the past 2+ years.Have worked on J2me and Android mostly but also a bit with other platforms like Samsung BadaOS,Palm Pre and Blackberry.Worked on both applications and games.