Droidcon India

Droidcon's first Indian edition

Gaming frameworks

Submitted by Sathvik Bhat (proposing) on Thursday, 22 September 2011

This is a proposal requesting for someone to speak on this topic. If you’d like to speak, leave a comment.

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Technical level

Intermediate

Section

Mobile web and cross-platform apps

Session type

Lecture

Status

Submitted

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Total votes:  +14

Objective

Exposure to Gaming in Android platform and usage of gaming frameworks like libgdx , AndEngine and cocos2d for android.

Description

How to get started with Games on Android platform. How to use gaming frameworks to fast track your development time. Exposure to physics engine, integration of Box2d.

Requirements

Basic knowledge of Android platform.

Comments

  • 6
    Ali Hafizji (@olie) 7 years ago

    This is something that I can easily speak on. Although I think we should keep it restricted to one game engine and have a session that explains the features in depth (AndEngine is easier to grasp). A good way to go about doing this would be to explain a step by step process of how to build a game and do it live during the session. I can also discuss how the mentioned game engines are different from each other and touch some of the basics of box2d.

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