Droidcon India 2012

India's largest Android Conference

Introducing 2D game development with LibGDX

Submitted by Juwal Bose (@juwalbose) on Thursday, 2 August 2012

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Technical level

Beginner

Section

Specialized Topics

Session type

Lecture

Status

Submitted

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Total votes:  +2

Objective

Create awareness on Open source tools out there which can be used to create Android games. Focus on LibGDX & allied tools.

Description

Discuss Android game development List IDE setup with Eclipse, Android SDK, ADT (skip if all are geeks) List features & capabilities of LibGDX Present LibGDX Texture Packer Present Heiro Font tool Show setting up a hello world LibGDX project Present Tween Engine Demo simple game, compile & run on device

Requirements

Not a workshop, but having a laptop with Eclipse setup with Android tools will help.

Speaker bio

B.Tech electronics engineer with a diploma in 3D art. Game developer for 8 years. Director & Creative Head at Csharks Games & Solutions Pvt Ltd. Develops games in ActionScript3, LibGDX, Cocos2D & Unity.

Have taken half a dozen sessions across Kerala on various technologies including flash, blender, IOS development etc. Regular at Kerala Barcamps.

Links

Slides

http://www.slideshare.net/ggrill/game-development-withlibgdx

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