Android Game Development with Unity3D
Submitted by Rajiv Chandel (@rajivchandel) on Monday, 14 October 2013
My main agenda of speaking will be, Introducing power of the unity3d engine for the android game development, how we can cover various Android smartphones, Amazon kindles and android micro consoles(like Ouya) and talking other game engines available for android.
One of the biggest challenge faced by any game developer on the mobile platform is making game in such manner that it will be easily be portable on the various platforms and devices. On Android, game developer need to select a targeted device class so that we can create high quality game on the maximum devices possible. Every smart phone powered by android have different specifications in relation to their processor power, operating system version, screen resolution, etc.
So, We will be talking about how Unity is providing supports any platform specific functionality, dealing with different android screen sizes, performance testing and provide mobile developer independent way of thinking on the game play, simplest porting process and above all it have one of the best business model. And comparing other game engines like Shiva3d, cocos2dx, UDK.
I am mobile game developer by heart, From college days and whole my professional life I was doing game development, I worked on various game titles, game engines and platforms.
I have worked on game titles like Harry Potter and the Deathly Hallows, Need For Speed The Run, Wolverine: X-men Origins, JewelQuest 3, Kung Fu Panda, Medal of Honor Airborne and more.
Currently working as Gaming technical lead in Purpletalk, Hyderabad. we here majorly work on Unity3D and cocos2dx.
I have worked as Game developer for 6 years in Electronic Arts Games (India) Pvt. Ltd., Hyderabad from 2007 to 2013.
In my college days I got chance to join University relationship program, where i did 6 months internship of Game development at Reliance Infocomm Ltd, Navi Mumbai and worked two 2d and one 3d game.